A lightweight probe-based dynamic diffuse global illumination method that adaptively allocates a limited probe-update budget for efficient real-time rendering on mobile hardware. This work was presented in the poster track at I3D 2026 and received the Best Poster Award.
#ray tracing
Content tagged with "ray tracing"
A performance study of Vulkan-based full and hybrid ray tracing renderers optimized for real-time rendering on mobile platforms.
A selective shadow ray tracer that detects shadow-map boundaries with a CUDA Sobel filter and applies ray tracing only to edge regions to reduce cost while improving shadow quality.
A C++ CPU ray tracer supporting multiple analytic primitives, glTF triangle meshes, reflection, refraction, hard and soft shadows, and physically based shading.
An NVIDIA OptiX ray tracer supporting built-in and custom primitives, reflection, refraction, shadows, physically based shading, instancing, glTF meshes, and dynamic objects.
A mobile Gaussian ray tracer created by porting NVIDIA 3DGRUT to Vulkan and optimizing both the ray-tracing-pipeline and Ray Query implementations.